AI Insights · Timothy · October 2021
Top 5 Roguelike Games Performance on iOS in Czech Republic Q3 2021
Explore the performance trends of the top 5 Roguelike games on iOS in the Czech Republic during Q3 2021, including weekly downloads, revenue, and active users.
Top 5 Roguelike Games Performance on iOS in Czech Republic Q3 2021
In the third quarter of 2021, the top 5 Roguelike games on iOS in the Czech Republic demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
Heroes Charge
Weekly Revenue: The revenue showed fluctuations, peaking at approximately $816 at the end of June and dipping to $104 in the second week of August. It then gradually increased to about $398 by the end of September.
Weekly Downloads: Downloads saw a decline from 560 in late June to 145 in early August, before stabilizing around 282 towards the end of September.
Weekly Active Users: Active users started at around 1.2K in late June, fell to a low of 589 in early August, and then rose to approximately 851 by the end of September.
Hero Wars: Alliance RPG
Weekly Revenue: Revenue experienced significant volatility, spiking to $7.7K in early August and fluctuating around $2.7K to $6.4K in September.
Weekly Downloads: Downloads were minimal at the start of the quarter but surged to 1.5K by the end of September.
Weekly Active Users: Active users grew steadily from 255 in late June to nearly 1.5K by the end of September.
RAID: Shadow Legends
Weekly Revenue: Revenue remained relatively stable, with a notable peak of $8.6K in mid-September.
Weekly Downloads: Downloads were consistent, hovering around 134 to 281, with a slight dip to 83 by the end of September.
Weekly Active Users: Active users saw a decline from 1.2K in late June to 912 by the end of September.
Archero
Weekly Revenue: Revenue peaked at $1.6K in mid-September, showing significant fluctuations throughout the quarter.
Weekly Downloads: Downloads were relatively low, peaking at 492 in early September before dropping to 116 by the end of the month.
Weekly Active Users: Active users steadily declined from 5.2K in late June to 3.5K by the end of September.
Soul Knight
Weekly Revenue: Revenue was relatively low, ranging from $48 to $209, with minor fluctuations throughout the quarter.
Weekly Downloads: Downloads were stable, peaking at 295 in late June and maintaining around 132 by the end of September.
Weekly Active Users: Active users increased from 1.9K in late June to about 2.1K by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.